commit 3f1f8212c92fe3cdc935c74fc826521c6b3751a1
Author: root <root@hub.scroll.pub>
Date: 2024-12-27 23:55:31 +0000
Subject: Initial commit
diff --git a/body.html b/body.html
new file mode 100644
index 0000000..ca7a4ed
--- /dev/null
+++ b/body.html
@@ -0,0 +1,17 @@
+<header>
+ <h1>MoveIt</h1>
+ <p>Create, manipulate, and move 2D objects with arrow keys</p>
+</header>
+<main>
+ <div class="canvas-container">
+ <canvas id="canvas" width="800" height="600"></canvas>
+ </div>
+ <div class="controls">
+ <button id="add-rectangle">Add Rectangle</button>
+ <button id="add-circle">Add Circle</button>
+ <button id="clear-all">Clear All</button>
+ </div>
+</main>
+<footer>
+ <p>Use arrow keys to move selected object</p>
+</footer>
\ No newline at end of file
diff --git a/index.scroll b/index.scroll
new file mode 100644
index 0000000..304abac
--- /dev/null
+++ b/index.scroll
@@ -0,0 +1,8 @@
+buildHtml
+baseUrl https://moveit.scroll.pub
+metaTags
+editButton /edit.html
+title MoveIt - Create and Manipulate 2D Objects
+style.css
+body.html
+script.js
\ No newline at end of file
diff --git a/prompt.json b/prompt.json
new file mode 100644
index 0000000..c026b34
--- /dev/null
+++ b/prompt.json
@@ -0,0 +1,25 @@
+{
+ "id": "72f7ffc4-037b-44b7-8875-51ce7185e625",
+ "object": "chat.completion",
+ "created": 1735343713,
+ "model": "deepseek-chat",
+ "choices": [
+ {
+ "index": 0,
+ "message": {
+ "role": "assistant",
+ "content": "---domain---\nmoveit.scroll.pub\n---index.scroll---\nbuildHtml\nbaseUrl https://moveit.scroll.pub\nmetaTags\neditButton /edit.html\ntitle MoveIt - Create and Manipulate 2D Objects\nstyle.css\nbody.html\nscript.js\n---body.html---\n<header>\n <h1>MoveIt</h1>\n <p>Create, manipulate, and move 2D objects with arrow keys</p>\n</header>\n<main>\n <div class=\"canvas-container\">\n <canvas id=\"canvas\" width=\"800\" height=\"600\"></canvas>\n </div>\n <div class=\"controls\">\n <button id=\"add-rectangle\">Add Rectangle</button>\n <button id=\"add-circle\">Add Circle</button>\n <button id=\"clear-all\">Clear All</button>\n </div>\n</main>\n<footer>\n <p>Use arrow keys to move selected object</p>\n</footer>\n---style.css---\n:root {\n --primary-color: #4a90e2;\n --secondary-color: #50e3c2;\n --background-color: #f5f5f5;\n --text-color: #333;\n}\n\nbody {\n font-family: 'Segoe UI', sans-serif;\n margin: 0;\n padding: 0;\n background-color: var(--background-color);\n color: var(--text-color);\n min-height: 100vh;\n display: flex;\n flex-direction: column;\n}\n\nheader {\n background-color: var(--primary-color);\n color: white;\n padding: 2rem;\n text-align: center;\n}\n\nmain {\n flex: 1;\n padding: 2rem;\n display: flex;\n flex-direction: column;\n align-items: center;\n}\n\n.canvas-container {\n width: 100%;\n max-width: 800px;\n height: 600px;\n border: 2px solid var(--primary-color);\n border-radius: 8px;\n overflow: hidden;\n background-color: white;\n box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1);\n}\n\ncanvas {\n width: 100%;\n height: 100%;\n}\n\n.controls {\n margin-top: 1rem;\n display: flex;\n gap: 1rem;\n}\n\nbutton {\n padding: 0.75rem 1.5rem;\n border: none;\n border-radius: 4px;\n background-color: var(--primary-color);\n color: white;\n cursor: pointer;\n transition: background-color 0.3s ease;\n}\n\nbutton:hover {\n background-color: var(--secondary-color);\n}\n\nfooter {\n background-color: var(--primary-color);\n color: white;\n padding: 1rem;\n text-align: center;\n}\n\n@media (max-width: 768px) {\n .canvas-container {\n height: 400px;\n }\n \n .controls {\n flex-direction: column;\n width: 100%;\n }\n \n button {\n width: 100%;\n }\n}\n---script.js---\nconst canvas = document.getElementById('canvas');\nconst ctx = canvas.getContext('2d');\nconst addRectangleBtn = document.getElementById('add-rectangle');\nconst addCircleBtn = document.getElementById('add-circle');\nconst clearAllBtn = document.getElementById('clear-all');\n\nlet objects = [];\nlet selectedObject = null;\n\nclass Shape {\n constructor(x, y, width, height, type) {\n this.x = x;\n this.y = y;\n this.width = width;\n this.height = height;\n this.type = type;\n this.color = `hsl(${Math.random() * 360}, 50%, 50%)`;\n }\n\n draw() {\n ctx.fillStyle = this.color;\n if (this.type === 'rectangle') {\n ctx.fillRect(this.x, this.y, this.width, this.height);\n } else if (this.type === 'circle') {\n ctx.beginPath();\n ctx.arc(this.x, this.y, this.width / 2, 0, Math.PI * 2);\n ctx.fill();\n }\n }\n\n isPointInside(px, py) {\n if (this.type === 'rectangle') {\n return px >= this.x && px <= this.x + this.width &&\n py >= this.y && py <= this.y + this.height;\n } else if (this.type === 'circle') {\n const dx = px - this.x;\n const dy = py - this.y;\n return Math.sqrt(dx * dx + dy * dy) <= this.width / 2;\n }\n return false;\n }\n}\n\nfunction addRectangle() {\n const rect = new Shape(100, 100, 100, 100, 'rectangle');\n objects.push(rect);\n selectedObject = rect;\n drawScene();\n}\n\nfunction addCircle() {\n const circle = new Shape(100, 100, 100, 100, 'circle');\n objects.push(circle);\n selectedObject = circle;\n drawScene();\n}\n\nfunction clearAll() {\n objects = [];\n selectedObject = null;\n drawScene();\n}\n\nfunction drawScene() {\n ctx.clearRect(0, 0, canvas.width, canvas.height);\n objects.forEach(obj => obj.draw());\n if (selectedObject) {\n ctx.strokeStyle = 'black';\n ctx.lineWidth = 2;\n if (selectedObject.type === 'rectangle') {\n ctx.strokeRect(selectedObject.x, selectedObject.y, selectedObject.width, selectedObject.height);\n } else if (selectedObject.type === 'circle') {\n ctx.beginPath();\n ctx.arc(selectedObject.x, selectedObject.y, selectedObject.width / 2, 0, Math.PI * 2);\n ctx.stroke();\n }\n }\n}\n\nfunction handleMouseDown(e) {\n const rect = canvas.getBoundingClientRect();\n const mouseX = e.clientX - rect.left;\n const mouseY = e.clientY - rect.top;\n\n selectedObject = objects.find(obj => obj.isPointInside(mouseX, mouseY));\n drawScene();\n}\n\nfunction handleKeyDown(e) {\n if (!selectedObject) return;\n\n const speed = 5;\n switch (e.key) {\n case 'ArrowUp':\n selectedObject.y -= speed;\n break;\n case 'ArrowDown':\n selectedObject.y += speed;\n break;\n case 'ArrowLeft':\n selectedObject.x -= speed;\n break;\n case 'ArrowRight':\n selectedObject.x += speed;\n break;\n }\n drawScene();\n}\n\naddRectangleBtn.addEventListener('click', addRectangle);\naddCircleBtn.addEventListener('click', addCircle);\nclearAllBtn.addEventListener('click', clearAll);\ncanvas.addEventListener('mousedown', handleMouseDown);\nwindow.addEventListener('keydown', handleKeyDown);\n\ndrawScene();\n---end---"
+ },
+ "logprobs": null,
+ "finish_reason": "stop"
+ }
+ ],
+ "usage": {
+ "prompt_tokens": 262,
+ "completion_tokens": 1478,
+ "total_tokens": 1740,
+ "prompt_cache_hit_tokens": 0,
+ "prompt_cache_miss_tokens": 262
+ },
+ "system_fingerprint": "fp_f1afce2943"
+}
\ No newline at end of file
diff --git a/readme.scroll b/readme.scroll
new file mode 100644
index 0000000..c02eb17
--- /dev/null
+++ b/readme.scroll
@@ -0,0 +1,2 @@
+# moveit.scroll.pub
+Website generated by DeepSeek from prompt: make a website where you can make and add an 2d objects and manuiplate it and using arrow keys you can move it around
\ No newline at end of file
diff --git a/script.js b/script.js
new file mode 100644
index 0000000..da7e2c0
--- /dev/null
+++ b/script.js
@@ -0,0 +1,116 @@
+const canvas = document.getElementById('canvas');
+const ctx = canvas.getContext('2d');
+const addRectangleBtn = document.getElementById('add-rectangle');
+const addCircleBtn = document.getElementById('add-circle');
+const clearAllBtn = document.getElementById('clear-all');
+
+let objects = [];
+let selectedObject = null;
+
+class Shape {
+ constructor(x, y, width, height, type) {
+ this.x = x;
+ this.y = y;
+ this.width = width;
+ this.height = height;
+ this.type = type;
+ this.color = `hsl(${Math.random() * 360}, 50%, 50%)`;
+ }
+
+ draw() {
+ ctx.fillStyle = this.color;
+ if (this.type === 'rectangle') {
+ ctx.fillRect(this.x, this.y, this.width, this.height);
+ } else if (this.type === 'circle') {
+ ctx.beginPath();
+ ctx.arc(this.x, this.y, this.width / 2, 0, Math.PI * 2);
+ ctx.fill();
+ }
+ }
+
+ isPointInside(px, py) {
+ if (this.type === 'rectangle') {
+ return px >= this.x && px <= this.x + this.width &&
+ py >= this.y && py <= this.y + this.height;
+ } else if (this.type === 'circle') {
+ const dx = px - this.x;
+ const dy = py - this.y;
+ return Math.sqrt(dx * dx + dy * dy) <= this.width / 2;
+ }
+ return false;
+ }
+}
+
+function addRectangle() {
+ const rect = new Shape(100, 100, 100, 100, 'rectangle');
+ objects.push(rect);
+ selectedObject = rect;
+ drawScene();
+}
+
+function addCircle() {
+ const circle = new Shape(100, 100, 100, 100, 'circle');
+ objects.push(circle);
+ selectedObject = circle;
+ drawScene();
+}
+
+function clearAll() {
+ objects = [];
+ selectedObject = null;
+ drawScene();
+}
+
+function drawScene() {
+ ctx.clearRect(0, 0, canvas.width, canvas.height);
+ objects.forEach(obj => obj.draw());
+ if (selectedObject) {
+ ctx.strokeStyle = 'black';
+ ctx.lineWidth = 2;
+ if (selectedObject.type === 'rectangle') {
+ ctx.strokeRect(selectedObject.x, selectedObject.y, selectedObject.width, selectedObject.height);
+ } else if (selectedObject.type === 'circle') {
+ ctx.beginPath();
+ ctx.arc(selectedObject.x, selectedObject.y, selectedObject.width / 2, 0, Math.PI * 2);
+ ctx.stroke();
+ }
+ }
+}
+
+function handleMouseDown(e) {
+ const rect = canvas.getBoundingClientRect();
+ const mouseX = e.clientX - rect.left;
+ const mouseY = e.clientY - rect.top;
+
+ selectedObject = objects.find(obj => obj.isPointInside(mouseX, mouseY));
+ drawScene();
+}
+
+function handleKeyDown(e) {
+ if (!selectedObject) return;
+
+ const speed = 5;
+ switch (e.key) {
+ case 'ArrowUp':
+ selectedObject.y -= speed;
+ break;
+ case 'ArrowDown':
+ selectedObject.y += speed;
+ break;
+ case 'ArrowLeft':
+ selectedObject.x -= speed;
+ break;
+ case 'ArrowRight':
+ selectedObject.x += speed;
+ break;
+ }
+ drawScene();
+}
+
+addRectangleBtn.addEventListener('click', addRectangle);
+addCircleBtn.addEventListener('click', addCircle);
+clearAllBtn.addEventListener('click', clearAll);
+canvas.addEventListener('mousedown', handleMouseDown);
+window.addEventListener('keydown', handleKeyDown);
+
+drawScene();
\ No newline at end of file
diff --git a/style.css b/style.css
new file mode 100644
index 0000000..29500dd
--- /dev/null
+++ b/style.css
@@ -0,0 +1,90 @@
+:root {
+ --primary-color: #4a90e2;
+ --secondary-color: #50e3c2;
+ --background-color: #f5f5f5;
+ --text-color: #333;
+}
+
+body {
+ font-family: 'Segoe UI', sans-serif;
+ margin: 0;
+ padding: 0;
+ background-color: var(--background-color);
+ color: var(--text-color);
+ min-height: 100vh;
+ display: flex;
+ flex-direction: column;
+}
+
+header {
+ background-color: var(--primary-color);
+ color: white;
+ padding: 2rem;
+ text-align: center;
+}
+
+main {
+ flex: 1;
+ padding: 2rem;
+ display: flex;
+ flex-direction: column;
+ align-items: center;
+}
+
+.canvas-container {
+ width: 100%;
+ max-width: 800px;
+ height: 600px;
+ border: 2px solid var(--primary-color);
+ border-radius: 8px;
+ overflow: hidden;
+ background-color: white;
+ box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1);
+}
+
+canvas {
+ width: 100%;
+ height: 100%;
+}
+
+.controls {
+ margin-top: 1rem;
+ display: flex;
+ gap: 1rem;
+}
+
+button {
+ padding: 0.75rem 1.5rem;
+ border: none;
+ border-radius: 4px;
+ background-color: var(--primary-color);
+ color: white;
+ cursor: pointer;
+ transition: background-color 0.3s ease;
+}
+
+button:hover {
+ background-color: var(--secondary-color);
+}
+
+footer {
+ background-color: var(--primary-color);
+ color: white;
+ padding: 1rem;
+ text-align: center;
+}
+
+@media (max-width: 768px) {
+ .canvas-container {
+ height: 400px;
+ }
+
+ .controls {
+ flex-direction: column;
+ width: 100%;
+ }
+
+ button {
+ width: 100%;
+ }
+}
\ No newline at end of file