commit 2365e1a614aac03b0ebdcd085eaff3e94fabec2d
Author: root <root@hub.scroll.pub> Date: 2024-12-27 17:02:45 +0000 Subject: Initial commit diff --git a/body.html b/body.html new file mode 100644 index 0000000..918ff77 --- /dev/null +++ b/body.html @@ -0,0 +1,16 @@ +<header> + <h1>Arkanoid Game</h1> + <p>Break the bricks and score points!</p> +</header> +<main> + <svg id="gameArea" width="800" height="600"> + <rect id="paddle" x="350" y="550" width="100" height="10" fill="#4CAF50" /> + <circle id="ball" cx="400" cy="300" r="10" fill="#FF5722" /> + <g id="bricks"></g> + </svg> + <div id="score">Score: 0</div> + <button id="startButton">Start Game</button> +</main> +<footer> + <p>Enjoy the game!</p> +</footer> \ No newline at end of file diff --git a/index.scroll b/index.scroll new file mode 100644 index 0000000..ccaec07 --- /dev/null +++ b/index.scroll @@ -0,0 +1,8 @@ +buildHtml +baseUrl https://arkanoid.scroll.pub +metaTags +editButton /edit.html +title Arkanoid Game +style.css +body.html +script.js \ No newline at end of file diff --git a/prompt.json b/prompt.json new file mode 100644 index 0000000..e3885af --- /dev/null +++ b/prompt.json @@ -0,0 +1,25 @@ +{ + "id": "bb5f5301-4eba-45ea-9b1a-b96928ef2756", + "object": "chat.completion", + "created": 1735318940, + "model": "deepseek-chat", + "choices": [ + { + "index": 0, + "message": { + "role": "assistant", + "content": "---domain---\narkanoid.scroll.pub\n---index.scroll---\nbuildHtml\nbaseUrl https://arkanoid.scroll.pub\nmetaTags\neditButton /edit.html\ntitle Arkanoid Game\nstyle.css\nbody.html\nscript.js\n---body.html---\n<header>\n <h1>Arkanoid Game</h1>\n <p>Break the bricks and score points!</p>\n</header>\n<main>\n <svg id=\"gameArea\" width=\"800\" height=\"600\">\n <rect id=\"paddle\" x=\"350\" y=\"550\" width=\"100\" height=\"10\" fill=\"#4CAF50\" />\n <circle id=\"ball\" cx=\"400\" cy=\"300\" r=\"10\" fill=\"#FF5722\" />\n <g id=\"bricks\"></g>\n </svg>\n <div id=\"score\">Score: 0</div>\n <button id=\"startButton\">Start Game</button>\n</main>\n<footer>\n <p>Enjoy the game!</p>\n</footer>\n---style.css---\nbody {\n font-family: 'Arial', sans-serif;\n background-color: #f4f4f4;\n color: #333;\n margin: 0;\n padding: 0;\n display: flex;\n flex-direction: column;\n align-items: center;\n justify-content: center;\n height: 100vh;\n}\n\nheader {\n text-align: center;\n margin-bottom: 20px;\n}\n\nh1 {\n font-size: 2.5rem;\n color: #4CAF50;\n}\n\np {\n font-size: 1.2rem;\n}\n\n#gameArea {\n background-color: #fff;\n border: 2px solid #4CAF50;\n box-shadow: 0 0 10px rgba(0, 0, 0, 0.1);\n}\n\n#paddle {\n transition: x 0.1s;\n}\n\n#ball {\n transition: cx 0.1s, cy 0.1s;\n}\n\n#bricks rect {\n fill: #2196F3;\n stroke: #0D47A1;\n stroke-width: 2;\n}\n\n#score {\n font-size: 1.5rem;\n margin-top: 20px;\n}\n\n#startButton {\n margin-top: 20px;\n padding: 10px 20px;\n font-size: 1rem;\n background-color: #4CAF50;\n color: #fff;\n border: none;\n cursor: pointer;\n transition: background-color 0.3s;\n}\n\n#startButton:hover {\n background-color: #45a049;\n}\n\nfooter {\n margin-top: 20px;\n text-align: center;\n font-size: 0.9rem;\n color: #777;\n}\n---script.js---\nconst paddle = document.getElementById('paddle');\nconst ball = document.getElementById('ball');\nconst bricks = document.getElementById('bricks');\nconst startButton = document.getElementById('startButton');\nconst scoreDisplay = document.getElementById('score');\n\nlet paddleX = 350;\nlet ballX = 400;\nlet ballY = 300;\nlet ballDX = 4;\nlet ballDY = -4;\nlet score = 0;\nlet gameInterval;\n\nconst brickRowCount = 5;\nconst brickColumnCount = 10;\nconst brickWidth = 75;\nconst brickHeight = 20;\nconst brickPadding = 10;\nconst brickOffsetTop = 30;\nconst brickOffsetLeft = 30;\n\nconst brickLayout = [];\n\nfor (let c = 0; c < brickColumnCount; c++) {\n brickLayout[c] = [];\n for (let r = 0; r < brickRowCount; r++) {\n brickLayout[c][r] = { x: 0, y: 0, status: 1 };\n }\n}\n\nfunction drawBricks() {\n bricks.innerHTML = '';\n for (let c = 0; c < brickColumnCount; c++) {\n for (let r = 0; r < brickRowCount; r++) {\n if (brickLayout[c][r].status === 1) {\n const brickX = c * (brickWidth + brickPadding) + brickOffsetLeft;\n const brickY = r * (brickHeight + brickPadding) + brickOffsetTop;\n brickLayout[c][r].x = brickX;\n brickLayout[c][r].y = brickY;\n const brick = document.createElementNS('http://www.w3.org/2000/svg', 'rect');\n brick.setAttribute('x', brickX);\n brick.setAttribute('y', brickY);\n brick.setAttribute('width', brickWidth);\n brick.setAttribute('height', brickHeight);\n bricks.appendChild(brick);\n }\n }\n }\n}\n\nfunction movePaddle(event) {\n const gameArea = document.getElementById('gameArea');\n const rect = gameArea.getBoundingClientRect();\n paddleX = event.clientX - rect.left - paddle.getAttribute('width') / 2;\n if (paddleX < 0) paddleX = 0;\n if (paddleX > 700) paddleX = 700;\n paddle.setAttribute('x', paddleX);\n}\n\nfunction moveBall() {\n ballX += ballDX;\n ballY += ballDY;\n\n if (ballX < 10 || ballX > 790) ballDX = -ballDX;\n if (ballY < 10) ballDY = -ballDY;\n\n if (ballY > 540) {\n if (ballX > paddleX && ballX < paddleX + 100) {\n ballDY = -ballDY;\n } else {\n clearInterval(gameInterval);\n alert('Game Over! Your score: ' + score);\n resetGame();\n }\n }\n\n ball.setAttribute('cx', ballX);\n ball.setAttribute('cy', ballY);\n\n collisionDetection();\n}\n\nfunction collisionDetection() {\n for (let c = 0; c < brickColumnCount; c++) {\n for (let r = 0; r < brickRowCount; r++) {\n const b = brickLayout[c][r];\n if (b.status === 1) {\n if (ballX > b.x && ballX < b.x + brickWidth && ballY > b.y && ballY < b.y + brickHeight) {\n ballDY = -ballDY;\n b.status = 0;\n score++;\n scoreDisplay.textContent = 'Score: ' + score;\n if (score === brickRowCount * brickColumnCount) {\n alert('You Win!');\n resetGame();\n }\n }\n }\n }\n }\n}\n\nfunction resetGame() {\n ballX = 400;\n ballY = 300;\n ballDX = 4;\n ballDY = -4;\n score = 0;\n scoreDisplay.textContent = 'Score: 0';\n for (let c = 0; c < brickColumnCount; c++) {\n for (let r = 0; r < brickRowCount; r++) {\n brickLayout[c][r].status = 1;\n }\n }\n drawBricks();\n}\n\nstartButton.addEventListener('click', () => {\n resetGame();\n gameInterval = setInterval(moveBall, 10);\n});\n\ndocument.addEventListener('mousemove', movePaddle);\n\ndrawBricks();\n---end---" + }, + "logprobs": null, + "finish_reason": "stop" + } + ], + "usage": { + "prompt_tokens": 246, + "completion_tokens": 1599, + "total_tokens": 1845, + "prompt_cache_hit_tokens": 0, + "prompt_cache_miss_tokens": 246 + }, + "system_fingerprint": "fp_f1afce2943" +} \ No newline at end of file diff --git a/readme.scroll b/readme.scroll new file mode 100644 index 0000000..f3b39bf --- /dev/null +++ b/readme.scroll @@ -0,0 +1,2 @@ +# arkanoid.scroll.pub +Website generated by DeepSeek from prompt: Build a game similar to arkanoid using svg images \ No newline at end of file diff --git a/script.js b/script.js new file mode 100644 index 0000000..120ab0f --- /dev/null +++ b/script.js @@ -0,0 +1,126 @@ +const paddle = document.getElementById('paddle'); +const ball = document.getElementById('ball'); +const bricks = document.getElementById('bricks'); +const startButton = document.getElementById('startButton'); +const scoreDisplay = document.getElementById('score'); + +let paddleX = 350; +let ballX = 400; +let ballY = 300; +let ballDX = 4; +let ballDY = -4; +let score = 0; +let gameInterval; + +const brickRowCount = 5; +const brickColumnCount = 10; +const brickWidth = 75; +const brickHeight = 20; +const brickPadding = 10; +const brickOffsetTop = 30; +const brickOffsetLeft = 30; + +const brickLayout = []; + +for (let c = 0; c < brickColumnCount; c++) { + brickLayout[c] = []; + for (let r = 0; r < brickRowCount; r++) { + brickLayout[c][r] = { x: 0, y: 0, status: 1 }; + } +} + +function drawBricks() { + bricks.innerHTML = ''; + for (let c = 0; c < brickColumnCount; c++) { + for (let r = 0; r < brickRowCount; r++) { + if (brickLayout[c][r].status === 1) { + const brickX = c * (brickWidth + brickPadding) + brickOffsetLeft; + const brickY = r * (brickHeight + brickPadding) + brickOffsetTop; + brickLayout[c][r].x = brickX; + brickLayout[c][r].y = brickY; + const brick = document.createElementNS('http://www.w3.org/2000/svg', 'rect'); + brick.setAttribute('x', brickX); + brick.setAttribute('y', brickY); + brick.setAttribute('width', brickWidth); + brick.setAttribute('height', brickHeight); + bricks.appendChild(brick); + } + } + } +} + +function movePaddle(event) { + const gameArea = document.getElementById('gameArea'); + const rect = gameArea.getBoundingClientRect(); + paddleX = event.clientX - rect.left - paddle.getAttribute('width') / 2; + if (paddleX < 0) paddleX = 0; + if (paddleX > 700) paddleX = 700; + paddle.setAttribute('x', paddleX); +} + +function moveBall() { + ballX += ballDX; + ballY += ballDY; + + if (ballX < 10 || ballX > 790) ballDX = -ballDX; + if (ballY < 10) ballDY = -ballDY; + + if (ballY > 540) { + if (ballX > paddleX && ballX < paddleX + 100) { + ballDY = -ballDY; + } else { + clearInterval(gameInterval); + alert('Game Over! Your score: ' + score); + resetGame(); + } + } + + ball.setAttribute('cx', ballX); + ball.setAttribute('cy', ballY); + + collisionDetection(); +} + +function collisionDetection() { + for (let c = 0; c < brickColumnCount; c++) { + for (let r = 0; r < brickRowCount; r++) { + const b = brickLayout[c][r]; + if (b.status === 1) { + if (ballX > b.x && ballX < b.x + brickWidth && ballY > b.y && ballY < b.y + brickHeight) { + ballDY = -ballDY; + b.status = 0; + score++; + scoreDisplay.textContent = 'Score: ' + score; + if (score === brickRowCount * brickColumnCount) { + alert('You Win!'); + resetGame(); + } + } + } + } + } +} + +function resetGame() { + ballX = 400; + ballY = 300; + ballDX = 4; + ballDY = -4; + score = 0; + scoreDisplay.textContent = 'Score: 0'; + for (let c = 0; c < brickColumnCount; c++) { + for (let r = 0; r < brickRowCount; r++) { + brickLayout[c][r].status = 1; + } + } + drawBricks(); +} + +startButton.addEventListener('click', () => { + resetGame(); + gameInterval = setInterval(moveBall, 10); +}); + +document.addEventListener('mousemove', movePaddle); + +drawBricks(); \ No newline at end of file diff --git a/style.css b/style.css new file mode 100644 index 0000000..2f95f18 --- /dev/null +++ b/style.css @@ -0,0 +1,73 @@ +body { + font-family: 'Arial', sans-serif; + background-color: #f4f4f4; + color: #333; + margin: 0; + padding: 0; + display: flex; + flex-direction: column; + align-items: center; + justify-content: center; + height: 100vh; +} + +header { + text-align: center; + margin-bottom: 20px; +} + +h1 { + font-size: 2.5rem; + color: #4CAF50; +} + +p { + font-size: 1.2rem; +} + +#gameArea { + background-color: #fff; + border: 2px solid #4CAF50; + box-shadow: 0 0 10px rgba(0, 0, 0, 0.1); +} + +#paddle { + transition: x 0.1s; +} + +#ball { + transition: cx 0.1s, cy 0.1s; +} + +#bricks rect { + fill: #2196F3; + stroke: #0D47A1; + stroke-width: 2; +} + +#score { + font-size: 1.5rem; + margin-top: 20px; +} + +#startButton { + margin-top: 20px; + padding: 10px 20px; + font-size: 1rem; + background-color: #4CAF50; + color: #fff; + border: none; + cursor: pointer; + transition: background-color 0.3s; +} + +#startButton:hover { + background-color: #45a049; +} + +footer { + margin-top: 20px; + text-align: center; + font-size: 0.9rem; + color: #777; +} \ No newline at end of file